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Posts Tagged ‘Ronin’

Sylvian White talks Ronin and Castlevania

Posted by LiveFor on September 14, 2009

Ronin06[1]Director Sylvian White is currently working on DC’s The Losers. MovieWeb recently caught up to him to speak about his proposed work on an adaption for Frank Miller’s Ronin and the video game Castlevania.

“Well, you always worry about being pin holed,” said White. “I haven’t been yet. You always worry about that, no matter which genre you do. Luckily for me so far, every time I’ve done a movie it’s been a completely different genre. If I went to Ronin, it would be a very different genre from this movie, even though the source material is still a graphic novel. You’re going from a gritty action film to a sci-fi, fun, light and contemporary action film to a very dark, futuristic sci-fi film, so I’m not worried.”

How close would he be to the original comic – would he be shooting frame for frame or instead take more freedom with the project? “The fortunate thing is that Ronin is some of Frank’s earlier work,” said White. “What works for me in the graphic novel, aesthetically-speaking, is the design of Aquarius and the design of New York. So I would pay homage to him more in the production design versus the actual frames. The frames in Ronin are some beautiful frames. To me the beautiful thing about Ronin is the production design, the character design and the colors that are used. I think you can frame things with much more depth and beauty on film than you can in a graphic. Replicating frames, that’s a different language. You want to always stay true to the graphic novel, but you’re watching a different medium. You never want to remind the audience that they’re watching a graphic novel or [something from] a graphic novel source. You just want them to watch a great movie. If they know it’s based on a graphic novel, awesome and if you make the fans happy because you paid good tribute to the source material, awesome. I don’t think you make fans happy by just replicating frames. What they want to see is that you stayed true to the story, true to the characters and true to the design.”

The director continued to explain his vision for the film. “It’s a big-budget, big blockbuster take on it,” White said. “I’d love to do it in 3D. I think it’d be ridiculous and amazing. That’s an additional budget issue, but it’s the kind of movie that would be great. I think it’d make a brilliant video game as well, something along the lines of ‘Assassin’s Creed’ but from a first-person perspective. I think it’s just a great property and a great concept. It’s got so many ideas in it in terms of commentary and philosophy. Frank Miller is a genius when it comes to that. It took so long because the source material is so complex. It’s very difficult, and it’s not linear, and it doesn’t really fit into a film format off the bat. It’s not a straight adaptation like ‘300 was or even Watchmen. It’s not as simple. I think with Ronin we need a little bit of streamlining, otherwise it’s too esoteric. You need a little bit of streamlining, but the story and the characters, if I get to do that movie, will all be there. I’m the guy who wants to respect the authors and the source material as a fan of graphic novels who grew up reading them. It’s something that needs to be done right.”

What is the deal with the adaption of Castlevania?

Castlevania is a project that I developed for a couple of years at Universal. We got to a really good point, then the division of Universal folded, and I jumped on another movie. Now it’s set up somewhere else, and I believe that someone else got attached. It’s one of my favorite video games, and I’m a huge video game player. I played that game for 25 years, and I loved developing it. I almost feel like I’ve already shot it because I was so into it for a while. I think it’ll be a great movie if they do it right,” concluded the director.

I’ve never played Castlevania so I am open to whatever it looks like on screen. As for Ronin, it is one of those graphic novels that gets raved about, but to be honest, it left me a little cold when I read it. Still it may work well on the big screen.

What are your thoughts on the two adaptions?

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Oscar Jaenada has joined The Losers

Posted by LiveFor on May 21, 2009

Some more casting news for the adaption of Andy Diggle and Jock’s brilliant comic, The Losers.

Blackfilm.com have the news Oscar Jaenada (The Limits of Control, Che: Part Two) has got the role of Cougar.

Directing the film is Sylvain White. He directed Stomp The Yard and is due to direct Frank Miller’s Ronin and Castlevania.

Losers centers around a Special Forces team, who are set up and betrayed by their enigmatic handler, Max, who soon discovers that you should never leave a bunch of black-ops commandos for dead. The Losers regroup for revenge, and to get their names off a pesky CIA death list. For issue after issue, they conducted covert operations against the CIA, and sought to uncover the plans and conspiracies of the powerful, secretive Max.

Previously I’ve mentioned the casting of Jeffrey Dean Morgan (Watchmen, Supernatural) as the leader Clay, Idris Elba (Ultraviolet, Obsessed) is his second-in-command Roque, Chris Evans (Fantastic Four, Push) as Jensen, Zoe Saldana (Star Trek) is Aisha, and Columbus Short as Pooch.

Blackfilm also confirm the news that Jason Patric will be playing the role of the big bad Max.

It’s all coming together for this film and if it stays true to the comic it should have some amazing action scenes.

Discuss in the forum

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