Posts Tagged ‘sequel’
Posted by LiveFor on May 9, 2010
Posted by LiveFor on May 9, 2010
Remember UFO: Enemy Unknown or XCOM: UFO as it was called in a other places. A great turn based strategy game were you ran a Worldwide organistion combating an alien invasion. You had to protect the sky, build bases, send out teams to salvage alien tech and research what you found. A fantastic game that I loved. There were a couple of sequels (Terrot from the Deep was one of them) and now a new one is heading our way by 2K.
This one is set in Fifties USA and unfortunately looks as if it will be a FPS with limited input on the whole research and team work that made the original so good. The official spiel for the game is this:
XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.
It looks as if the aliens are making people go all blocky or something. Hard to tell at the minute.
However NeoGAF have had a go at it and have posted a detailed synopsis. Here is a bit of it:
-The level zones are huge, but if you want to poke your head into just one house, find a bit of intel, and go home unscathed, you can do that. The tradeoff, though, is that you lose out on other potential intelligence hidden around the area, and crucially, you’ll miss any opportunities to gather precious Elerium. Eventually clarifies lead designer Ed Orman ominously, “You do have to leave no matter what. “
-In the quaint Flagstaff neighborhood, Carter and Co come across a rather impressive two-story house halfway down the street. According to the mailbox in front the Sweeter family live inside. But, clearly, something’s gone sour. A dark grayish black trail of….something leads from the front yard into the back through the gate.
-All is quiet in the backyard except for some odd sounds-foreign noises made even more eerie silence permeating the entire neighborhood-and the continued trail of residue running up the side of the white house. A red lawnmower lies on its side. Still running, its exposed blades remain spinning, ready to slice and dice anyone-or anything-that gets too close. Here, we receive our first look at XCOM’s unique array of gadgets.
-Dr Goldeberg really outdid himself; in Carter’s left hand is a Petrie dish containing what appears to be a living, nebulous sample of the black, inky residue that led us to the Sweeter’s backyard. It’s as if someone captured Spider Man’s Venom in a glass sphere. Plugged into the dish are electrical leads connected to a battery-fed compass in Carter’s other hand.
-As we move closer to the trail of goo the electronically stimulated contents of the dish vibrate wildly. Because the substance wants to combine with itself whenever possible, the gadget ends up guiding you closer and closer to the source of the gooey material.
-We move through the backyard toward the opposite side. The black stuff begins to react even more violently, leading us straight over and through a doghouse to a grassy patch behind some bushes in the back of the property. On a different day we’d stop to admire the scenic view of the valley below, just as a man standing there was doing, camera in had. But this isn’t that day; the man with the camera lies dead next to his tripod, coated in black nastiness. Ironically it is now our job to photograph him to document the incident for Goldberg, Quinn, and crew to study for precious intel.
-With the goo compass spastic and the trail of horror getting worse it’s obvious we’re close to something. Heading towards the home’s side entrance we finally glimpse it; a big black glob of goo. You quickly put away your compass for a loaded shotgun. You and your two pals unload pellet blasts into the extraterrestrial substance. It shrieks and breaks into smaller-but-still-very-much alive pieces and immediately starts to reform. A good ol-fashioned lead diet, it seems, is only going to slow down this alien invader, not stop it.
-Your man carter plunges his hand into his pocket to pull out another Goldberg contraption.: the Blobatov (aka a goo grenade rigged to catch fire when shattered), The dichotomy of its visual appearance is almost laughable: a clear glass sphere containing a radically advanced alien substance, rigged up as a grenade with primitive analog 50s’ era switches and misc hardware. Still, it proves satisfyingly effective when you throw it into the goo. The orb shatters, the goo ignites, and the entire tar like mass evaporates in a flash of fire and ear piercing, terrorizing shriek o what must be pure pain.
-One blob is down, but we still have to fine Elerium before we flee Flagstaff. Our sense of dread intensifies as we move through the house. In these close quarters and tight hallways, we’d have a difficult time dodging the goo if any of it leaps out at us here. We follow a slime trail upstairs and discover the nursery, complete with mutilated mom and no baby. There is no Elerium either.
-With Frank and Jones at our back we move back downstairs and toward the front door. Remember how we’d come in through the side? A wise decision as three blobs ambush us in the living room! One gloms onto Frank. He tries to pull it off, but at the end of the battle we find his body lifeless beneath an end table with a knocked over lamp on his head. Carter and Jones manage to fight off the springy alien tar with shotguns and Blobatovs, but not before being dragged to the brink of death in the process. Still in search of Elerium, we move outside and head up the street; that’s when the vortex appears in the sky and the Titan monolith shows up.
Still it is early days so we’ll have to see how it develops.
You can check out the official site.
Posted by LiveFor on May 8, 2010
It just keeps looking better and better doesn’t it. You can also play Space Paranoids online if you wish.
Posted by LiveFor on May 7, 2010
Now STYD have the official synopsis for David Twohy’s third go at directing Vin Diesel. It sounds as if it could be excellent and sticking with the true nature of the character.
Betrayed by his own kind and left for dead on a desolate planet, Riddick (Diesel) fights for survival against alien predators and becomes more powerful and dangerous than ever before. Soon bounty hunters from throughout the galaxy descend on Riddick only to find themselves pawns in his greater scheme for revenge. With his enemies right where he wants them, Riddick unleashes a vicious attack of vengeance before returning to his home planet of Furya to save it from destruction.
Works for me. What do you think about the plot?
Posted by LiveFor on May 6, 2010
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Posted by LiveFor on May 5, 2010
Posted by LiveFor on May 5, 2010
Skip Woods (Hitman, Wolverine, The A-Team) is in negotiations with Fox to write a new Die Hard movie according to Risky Biz. This would be a fifth outing for John McClane if that character makes it into the final story. The reason I say that is because it is very early days and no word on the plot yet. Add that to the fact that the PG-13 fourth film wasn’t too hot..mind you it made $378 million so there is always money in it.
If they do make a fifth one then I hope they make it the R / 18 rating.
What would you like to see in a new Die Hard film? Where will it be set? Should Bruce Willis return? If not him then who could they use in a reboot?
What could they call it? Die harderer?
Posted by LiveFor on May 5, 2010
UPDATE: Vulture spoke to Abrams himself, who said that the trailer has nothing to do with Cloverfield.
Iron Man 2 has been out for a while over here, but is released in the USA on 7th May. News is out that J J Abrams has a top secret teaser trailer attached to it for something codenamed Super 8.
Word on the street is that not even the people filming it knew what it was all about as Abrams told them it was for a new sex comedy he was working on.
If you remember the Cloverfield teaser trailer was first shown unannounced before Transformers and I personally thought all the teaser stuff about Cloverfield was actually better than the final film. Still amazing in this day and age that they can still keep a film super top secret like this.
Vulture have more on what the trailer will show so spoilers ahead.
Insiders familiar with the trailer tell us that it shows a bunch of kids who are shooting a movie with a Super 8 camera in the seventies or eighties. When they develop the film, they notice that there’s an alien creature in the frame. Our sources also say that Super 8 is absolutely connected to 2008’s Cloverfield (possibly a prequel, but not a sequel).
There you have it, if it is true. Anyone fancy a Slusho?
If you are in the States and get to see the trailer let us all know what it is like in the comments below.
Posted by LiveFor on May 5, 2010
In a joint announcement by Omnilab Media’s
Christopher Mapp and The Jim Henson Company’s Lisa Henson, Australian based
Omnilab Media is teaming up with The Jim Henson Company to bring the much anticipated fantasy sequel, “Power of the Dark Crystal” to the big screen in stereoscopic 3D. The highly anticipated film will be among the most ambitious projects to ever be produced in Australia.
Power of the Dark Crystal will be produced by the Australia based production arm of Omnilab Media, Ambience Entertainment. The Jim Henson Company’s executive producers are Brian Henson, Lisa Henson and Jason Lust. Omnilab Media’s executive producers are Christopher Mapp, Matthew Street and David Whealy. Cinemarket Films’ Peter D. Graves (“Terminator Salvation”) rounds out the executive producer team.
Peter Spierig and Michael Spierig, writers and directors of “Undead” and most recently, “Daybreakers,” have come aboard to direct the screenplay written by
Australian Craig Pearce (“Moulin Rouge,” “Strictly Ballroom,” “Romeo +
Juliet”) based on an original script by Annette Duffy and David Odell. The legendary fantasy artist Brian Froud will reprise his role as conceptual designer of the film, which will use a stunning mix of live action and traditional puppetry combined with visual and special effects produced entirely in Australia. Omnilab-affiliated Iloura
(“Where the Wild Things Are,” “The Pacific,” “Don’t Be Afraid of the Dark”) has already begun work on the film’s complex CGI elements. With this team in place, next steps will be to secure worldwide distribution.
“Power of the Dark Crystal is an exciting and ambitious undertaking and, having
worked on previous projects with the top-notch talent and crews that Australia offers, we know we have assembled the right team to deliver the sequel to one of the most enduringly popular titles in the Henson library. Peter Spierig and Michael Spierig are sure to create a film that will continue the legacy of the original and exceed the expectations of our loyal fans,” said Lisa Henson, CEO of the The Jim Henson Company. “We are especially enthusiastic to be working with Omnilab Media, a strong and growing force in worldwide film finance and production.”
“We are very pleased to be producing this wonderful and fantastical film in Australia.
The Power of The Dark Crystal will showcase the depth of talent Australia has to offer up on the international stage, including the extremely gifted directing team of Peter Spierig and Michael Spierig. The Jim Henson Company has consistently delivered an amazing range of entertainment over generations and is an iconic creative studio that we are proud to have partner with us,” added Christopher Mapp from Omnilab Media.
Michael Spierig said, “We feel a tremendous amount of responsibility in telling this story with the same meticulous care that Jim Henson and Frank Oz gave the 1982 original.” Added Peter Spierig, “This is a chance to take the world of puppetry into the modern age by using modern techniques (like motion capture CGI) and the tried and true methods (like puppetry and animatronics) to create a one hundred percent real world that is unique to ‘The Dark Crystal’.”
Set hundreds of years after the events of the first movie when the world has once again fallen into darkness, “Power of the Dark Crystal” follows the adventures of a mysterious girl made of fire who, together with a Gelfling outcast, steals a shard of the legendary Crystal in an attempt to reignite the dying sun that exists at the center of the planet.
Posted by LiveFor on May 4, 2010